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Arduino on Course (1b)

Part 1b: an Arduino sound player

Arduino on Course (1b)
Up to this point, you have been experimenting with code that can be generated directly out of the Arduino language. Now we proceed with methods of hacking the processor on the Arduino Uno (the ATmega 328) at a low level, aiming to create a block of code that will use sound data coming from a WAV file for storage inside program memory — and playing back of course.
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